The semester is underway and the game is already radically different than we went in. Jake Muehle and Chris Rawson have re-designed the Hacker part of the game to create a game that feels less like an interface and more like a game.
They have come up with a hacker than interfaces with a hex grid attached to nodes. The function of the hacker remains the same. He opens doors, keeps the thief safe and deals with problems that arise in the world. The new system Chris constructed is incredible and already functional. He has invested hundreds of hours of work into it and I think it will work great.
Compare it to the Hacker gameplay in the previous post and you can see a big difference

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