Sprint 4 - Done.....sort of.

We finally got ahead of schedule a little bit and we completed our tasks but we have a ton of bugs to work through.  For instance, if the point man looks up while crouched, he falls through the level.  Does that sound like a problem to anyone?  We are quickly trying to fix that bug as well as several others in time to show the game at EAE.  When the game does work, its great.

Hacker Video

As expected, the Hacker side is a lot less cumbersome than the prototype version.  The IR indicator for guards means that you don't have transpose a spacial sense from a camera and convey it to the other player. I wonder if we went to far the other way though.  The Hacker side is a lot of clicking and it seems you can get anywhere on the board you want.  We'll have to see how that plays tomorrow at EAE Day.



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