Hacker Video
As expected, the Hacker side is a lot less cumbersome than the prototype version. The IR indicator for guards means that you don't have transpose a spacial sense from a camera and convey it to the other player. I wonder if we went to far the other way though. The Hacker side is a lot of clicking and it seems you can get anywhere on the board you want. We'll have to see how that plays tomorrow at EAE Day.
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