We're In!

Two games were selected by the faculty to move past the first gate into production.  The Co-signers was one of them.   The industry panel felt our game had scope issues but the gameplay was innovative and they wanted to see more.  Our challenge will be to maintain our idea of asymmetrical cooperation but somehow simplify production.

Some of the solutions presented by the industry panel were:

  • Make both sides top down
  • Lose one side and make the game a one player experience(they didnt get it)
  • Give them the same point of view with different info
We'll take these under advisement and figure out how to make our game.
Industry Panel night




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