We are back from GDC and now everyone is freaking out that we are less than a month from EAE day and we virtually have nothing done. Today we developed a plan to get everything included we need for Alpha in 4 sprints of a week each. I sat down with the engineers and negotiated the tasks(more like refereed). They have agreed to what they will do and we have begun.....many concessions were made.
The biggest question I have about agile as it pertains to games is what angle to you build it from. Do you build with items from the backlog that are features or do you build from a engineers perspective. The engineers resisted greatly doing it in a very granulated way with a feature list. Instead, they want tasks broken down from their perspective. I caved completely as I need their good will a great deal more than I need to win an argument(I barely offered one). The upside is they are finally on our side. The downside is we will have nothing to show for this game until it is virtually done. There will be no iteration before EAE day.
May fortune favor the foolish.
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