GDC Day 2

I'm learning a great deal about networking at GDC.  Evidently the most effective networking happens after hours at the parties.  Game developers are tired and are using the opportunity as a vacation.  The people working the booths are not necessarily there for any reason other than to collect your resume.  My classmates have attended parties and had drinks with people from Zynga, Bioware, EA and many others.  Must remember to do this differently next year.

As far as what I did today, I am starting to become comfortable and I am speaking to the booths about myself and about what they do.  It is very interesting to see that various companies have a very differing definition on what a producer does.  Some consider a producer to be simply the guy that schedules the benchmarks and keeps the game under-budget.  Others consider the producer to be an integral part of the creative process.  EA even sort of has a job for each.....Very interesting.

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