Some of the ideas kind of locked down are:
- We will produce 3 levels
- The first one will function as a quasi-tutorial
- There will be a buying system to purchase weapons
For weapons we are going to use:
- A rocket projectile weapon. Shot from the camera to the target
- A land mine. Probably just placed in the "setup" seconds before live play. Correct me if im wrong fellas.
Additional weapons for purchase after the 1st level:
- A turret
- Sticky Traps
- A fan
- Max's "suck" weapon
ADDITIONALLY WE KIND OF SET ASSIGNMENTS(that are of course flexible)
Kiran: UI, Traps and buying system
Max: Land Mines, Sticky traps and the sucky suck weapon
Jon: Rockets and SVN, turrets, fan and cameras
Chris, Tristan and Yang----- Level Design
Nathan: UI and art.
DEATH TO GOO MAN
No comments:
Post a Comment